LOST IN TRANSIT

​In 2022, South Korea faced turmoil due to a protest for the rights of people with disabilities. The ongoing demonstrations, particularly the commute protests led by Jeon Jang-yeon for the past 10 months, caused significant disruption and garnered negative public perception. I live right in front of the Gyodae Station, a crucial transfer point between Subway Lines 2 and 3, making it a large and heavily populated subway station.
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Curious about the challenges faced by people with disabilities using the subway daily, and why the protests persisted despite criticism, I decided to experience it firsthand. While the typical commute from Line 3 to Line 2 takes about three minutes, accessing the designated area for people with disabilities involved a convoluted route, taking approximately 30 minutes.
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This project takes the form of an interactive game, symbolically representing the actual layout of Kyodae Station. It includes the installation of transparent walls to indirectly simulate the frustration and challenges faced by people with disabilities. The goal is to allow participants to empathize with the difficulties faced by people with disabilities and gain a better understanding of their struggles.
WORK FLOW
Research Process








Building

