SECRET GARDEN

Alienation glass plants with ethereal light grow on an isolated island.
​
​
Used Unreal Engine5 for the whole pipeline, worked in a team of 5.
CONCEPT ART


PLANTS
Procedural Modeling


Created "Dusty Miller" shader to have a velvet texture to have the real-life texture


Shading


Created "Dusty Miller" shader to have a velvet texture to have the real-life texture

LIGHTING
Lighting the glass plants to have better sense of the glass materials.
Added wind & Particles






Added fog, baked lights

UE TOOL BUILDING (BLUEPRINT)
Created a tool to organize file names in Unreal Engine to have 5 people better collaborate as team mates maintaining a cohesive file naming.

STORY BOARD

MORE WORKS
-------------------------------------------------------------------------------------------------------------------------------------------

Hybricks
2025.01
Visual Development Artist
A remote LEGO® experience using AR technology
